Contemporary media practices in the production of urban spaces: a case study of Pokémon Go

Authors

DOI:

https://doi.org/10.51358/id.v20i1.1035

Abstract

This research aimed to investigate contemporary digital practices in the production of urban spaces in cyber-society. For this, it was chosen by conducting a case study of the Pokémon Go app. Data collection was resulted from the application of a focus group with Pokémon players, in the city of Florianopolis. The experiment investigated the behavioural patterns of users in relation to the use of the object and their socio-spatial practices, describing the perceptions, opinions, and experiences of the participants. As a result, it is highlighted that the insertion of digital and mobile objects can modify the subject’s spatial experiences, reflecting on the use and occupation of urban spaces. It is possible to affirm that the application under analysis awakens in the user an important movement of occupation and experimentation of public spaces, which is made up not only due to routine activities in general, but also expanding leisure activities in the context of the Urbis, in the motivation of playful character of the game.

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Author Biographies

Gustavo Henrique Campos de Faria, Universidade Federal de Minas Gerais

Architect and urban planner at Izabela Hendrix, in Belo Horizonte (2016), MSc.in City Architecture at PósARQ-UFSC (2020), and a doctoral student in architecture in the Graduate Program of Architecture and Urbanism at the Federal University of Minas Gerais (NPGAU-UFMG). He develops research in the field of computing applied to the planning, development and management of the built environment, and urban health.

Carlos Eduardo Verzola Vaz, Universidade Federal de Santa Catarina

Professor of Architecture and Urban Design at the Federal University of Santa Catarina, Brazil. He develops research in Computational Design, which includes the application of theories and technologies from computation, logic and mathematics in architecture and urban design. His work focuses on parametric modelling, computer programming, digital technology and descriptive geometry.

Published

2023-06-23

How to Cite

Campos de Faria, G. H., & Verzola Vaz, C. E. (2023). Contemporary media practices in the production of urban spaces: a case study of Pokémon Go. InfoDesign - Journal of Information Design, 20(1). https://doi.org/10.51358/id.v20i1.1035

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Articles