Vol. 6 No. 1 (2009)

Published: 2010-09-24

Articles

  • Development of instructional material for Descriptive Geometry: a participatory design experience

    Carlo Alessandro Zanetti Pece, Stephania Padovani, Diego Mafioletti, Anna Carolina Murata Galeb, Pedro Serigheli da Rocha Paranhos
    1-14
    DOI: https://doi.org/10.51358/id.v6i1.66
  • Mind maps by the visually impaired as a support to the urban information design on the Web

    Geisa Golin, Ruth E. Nogueira, Gabriela C. Alexandre, Josiane M. Cabral
    15-25
    DOI: https://doi.org/10.51358/id.v6i1.67
  • Desenvolvendo personas para o mercado de jogos casuais para download

    Felipe Breyer, Luiz José Moura, Giulia Cavalcanti, Vicente Filho, Marco Túlio Caraciolo
    26-35
    DOI: https://doi.org/10.51358/id.v6i1.68
  • Multimedia game design: project based upon philosophic relationships

    David L. Desidério, Dorival C. Rossi
    36-45
    DOI: https://doi.org/10.51358/id.v6i1.69
  • Challenges for Information Design in Augmented Reality

    Romero Tori
    46-57
    DOI: https://doi.org/10.51358/id.v6i1.70

Undergraduate Research

  • A step organization method for research with online applications

    Stella Maris Dauer Rodrigues, Ricardo Seiji U. Sato, Daniela Hanns
    58-67
    DOI: https://doi.org/10.51358/id.v6i1.71

Review

  • We need radical gameplay: some more replay value in Galloway’s gaming

    Roger Tavares
    68-75
    DOI: https://doi.org/10.51358/id.v6i1.72

Interview

  • Game Writing in the front: the blockbuster art of Richard Dansky porting Tom Clancy´s books to Ubisoft´s video games

    Roger Tavares
    76-81
    DOI: https://doi.org/10.51358/id.v6i1.73